Here is the latest camera setting and some extra shot for my final animation. It's time to finish all the animation and start to clean up my 2D animation. ...
I am working on my camera movement with Sean the past few days. This is my rough animation and I need to tidy up a little bit of my story with some extra shot. Between the establishing shot and the time lapse shot, I've forgot to put one shot to give an idea of the story. I'll update soon with the new Pre...
After talk with Phill last Monday, I try to render out my character in Master Beauty layer. So right now, I will render the main character in separate layer while the sub characters and asset in one layer. Thanks to Katherine, I render an AO passes to have this second image of my character without any toon shader applied to them and it...
Today I finished my character's blend shape using Maya and Mud box. My character have a very simple face expression and do not have any lip sync. So I made several controller for the eye brow and eyes to show an expression according to the storyboard that I have. It's take me a while to make this blend shape and thanks to Katherine...
So, I've focus a lot on my 2-D painting and animation and today I just read and watch all the tutorial on internet on how to use the toon shader. I've watch some tutorial that quite easy to understand and experiment with my character that I've already textured. Basically, I just use the basic light shading for this character with the help of...
Right now, I have finish four background for my final animation and need to refine on the style I'm gonna used. I'm been thinking to keep the line art or just remove it. When I put the line art it give a feel of comic kind of style but I'll experiment on rendering part which one can fit together with my 3-D characters....
I'm student in Msc. Animation and Vfx at University of Dundee. I can be a funny, honest, and modest to anyone who know better about me. I'm trying to adapt a new life here in Dundee and had been fly far away from my country Malaysia.