- 7/22/2016 10:30:00 pm
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I am working on my camera movement with Sean the past few days. This is my rough animation and I need to tidy up a little bit of my story with some extra shot. Between the establishing shot and the time lapse shot, I've forgot to put one shot to give an idea of the story. I'll update soon with the new Pre Vis and hope will finish all the animation this weekend.
- 7/20/2016 06:00:00 pm
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After talk with Phill last Monday, I try to render out my character in Master Beauty layer. So right now, I will render the main character in separate layer while the sub characters and asset in one layer.
Thanks to Katherine, I render an AO passes to have this second image of my character without any toon shader applied to them and it look good.
- 7/19/2016 02:00:00 pm
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This is the first previs for my animation. The next step that I'll need to complete is the walk cycle for main character and sub character.
- 7/06/2016 10:00:00 pm
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Today I finished my character's blend shape using Maya and Mud box. My character have a very simple face expression and do not have any lip sync. So I made several controller for the eye brow and eyes to show an expression according to the storyboard that I have. It's take me a while to make this blend shape and thanks to Katherine for helping me.

My character can even blink her eyes now and have some sad and angry face expression.

This expression will be use when she drop off her doll and left it behind.
- 6/30/2016 07:39:00 pm
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So, I've focus a lot on my 2-D painting and animation and today I just read and watch all the tutorial on internet on how to use the toon shader. I've watch some tutorial that quite easy to understand and experiment with my character that I've already textured.
Basically, I just use the basic light shading for this character with the help of spotlight to highlight the light and shadow of this character. After this I will create a walk cycle and try to import into the movie format so I can see if the combination of this character can work with 2-D environment.
Here is a link of tutorial that I've used to understand on using the toon shader.
Maya Shader Tutorial - How to Create a Toon Shader
- 6/26/2016 09:57:00 pm
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Right now, I have finish four background for my final animation and need to refine on the style I'm gonna used. I'm been thinking to keep the line art or just remove it. When I put the line art it give a feel of comic kind of style but I'll experiment on rendering part which one can fit together with my 3-D characters.
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| without the line art |
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| with the line art |
- 6/21/2016 09:00:00 pm
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I've schedule all my painting to be done at least by the end of this month. I started with the close up painting that take roll in several shot in the center of Dundee. I still thinking either to use the real name and place in Dundee or change a little bit because I combine with different scenery of mountain in the background.
I started with colour a different tone for the building before started to paint the mountain and dragon in the front. I use Elena advice to put colour block to have a depth in this painting. I also use some tutorial of digital painting to understand the basic concept of it. So, it's still in progress and I'll try to finish it so I can start with another painting soon.
http://www.3dtotal.com/team/Tutorials_2/corridor_2d/The_Corridor_01.php (tutorial by Richard Tilbury).
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| In progress |
- 6/03/2016 10:00:00 pm
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We start to have our own schedule for production in google spread sheet. It help everyone to see each timeline and didn't clash with others schedule when it come to render. It also help if we know when will we can help each others on their own projects. So, basically this is my production pipeline and I'm still follow the timeline for my work.
- 6/01/2016 02:35:00 am
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This weekend I focus on my individual animation project. For several week we focus on our group project and I only done my storyboard and character design. We are now in the stage of rendering and need to change a little bit on animation and texture. It's a little bit tight in the schedule but I believed we are capable to help each other to finish it.
So, I start my modelling on Sarah character using Maya software and also Mudbox to sculpt the several part of the body such as face, hand and hair. I use a simple plane to structure the face on half before I duplicate and combine it together. I want to get a better result on the face, so I send to Mudbox to sculpt and smooth a little bit on her face.
After I import back the face, I start to make upper part of the blouse and also move on into her skirt. I make it separately to measure the high of the skirt for Sarah.


For, Sarah hair and hand, I sculpt it using Mudbox for the better result. Even though right now the hand and hair sculpt are not good, I will keep continue to develop the character before I move on into joint and rigging.
I put a screenshot of the model in the back, front, and side view and my character model sheet.
Sometime, I just need to put my willing to do my job until the end so I can focus to finish this modelling soon. So, here the second character that need to be finish too.
So, I start my modelling on Sarah character using Maya software and also Mudbox to sculpt the several part of the body such as face, hand and hair. I use a simple plane to structure the face on half before I duplicate and combine it together. I want to get a better result on the face, so I send to Mudbox to sculpt and smooth a little bit on her face.
After I import back the face, I start to make upper part of the blouse and also move on into her skirt. I make it separately to measure the high of the skirt for Sarah.
Next, I make the outerwear for Sarah using the same shape of the blouse. I added the long sleeves and cut open the front jacket.

Here, what the blouse and jacket will look like when Sarah wear it together.

For, Sarah hair and hand, I sculpt it using Mudbox for the better result. Even though right now the hand and hair sculpt are not good, I will keep continue to develop the character before I move on into joint and rigging.
I put a screenshot of the model in the back, front, and side view and my character model sheet.
- 4/17/2016 09:08:00 pm
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After watching several animation and read a bunch of story about lost and hope, I come out with my final storyboard for personal final year project. This animation will be about a little girl being so excited on the day of the city parade. The opening title will start with a bunch of ribbon that tied together before it solve into the second shot. Second shot will be an established shot to give the overall view of the city that full with banner and ribbon everywhere. The continuity will be continue with the pan/established shot as we follow the bird flying through the banner. From the bird eye view I will show the main character and her mother along with the crowd. Then, we can see from close up shot how happy Sarah with this parade before he open her eyes and shock to see all the crowd today.
The next shot will be medium shot to show more reaction and expression from Sarah. She hold tight her unicorn doll and from this shot I will introduce the second most important character. Then, Sarah was afraid with all those crowd and feel stuck and try to grab her mother clothes. The crowds are getting bigger and Sarah's mother hold her hand. Sarah hold Ruby the unicorn with her right arm before someone bum into her elbow. The man left in a hurry and Sarah did not realize that Ruby was slipped away from her arm.
Suddenly, Ruby was fall of on the street and Sarah try to grab her doll. From this state, the camera will close up into Sarah face to show her expression of afraid and panic that she had drop Ruby. Sarah pointed to her doll in the crowd and she started to cry and telling her mother. Sarah's mother refuse to go back just to find the doll in the feet of crowd and just walk away with Sarah. At this point, Ruby's spirit come alive as she watch Sarah was going far and far away from her. She feel so lonely and afraid.
From this moment, Ruby will be the first metaphor of abandon toy as a homeless. Something that we don't care to help and take any action.
Next will be a long shot of Sarah is getting away in the crowd and this was from Ruby perspective. Suddenly, someone who is doesn't care to pick the doll kick it of the street. The camera will pan and follow Ruby when she get kick and hit the wall. Then, the close up shot on Ruby face but we can see on the background it's raining and people are started to running away. Long shot again for the next scene as the parade is over and Ruby was alone on the street. She is looking up to the sky and see the bird flew away. Still in the long shot, we can see Ruby from the bird eye view.
Next, extreme close up into the bird eyes, we can see everything that happen to Ruby before. The bird will be a second metaphor. It just like someone is watching our act and behavior everyday from up above. The bird then fly away from the city towards the mountain before the shot will end with the end credit.
Below, I had done the animatic to test the time for each shot. Right now, it already have 58 second for overall animation. The next step that I need to do is finish my character modelling, and find out how many background that I need to draw in to 2-D and start to build the environment.
- 4/12/2016 09:00:00 pm
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After practice for mock conference, I tried to add several slide to make my presentation become more clear. I amendment all the suggestion that Jeanette Paul and my classmate had been given and try to improve my slide. I also show my presentation in personal meeting with external examiners Mr. Han Ter Pak and Brandon Body and they told me to add every work that I have done for my final project too. I also add some slide for critical review based on colour script in latest movie that I watch that relate to my field.
The reference of colour script from the flashback in Krampus movie give me a major reference on how the tone and mood that I want to use in my animation project.
- 3/26/2016 04:00:00 pm
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